At the end of the campaign we were at 12-13 level, when our DM decided to use a character of one of us from another campaign, lv 15 Dragonrider paladin.
His dragon's charge range was greatly bigger that the movement of any our character, the only one that could take a hit was our munchkin barbarian, the only one with enough range to hit was a gunslinger (but she wouldn't survive the attack as soon as she out of stealth), and the rogue couldn't hope to do anything but run away.
The rest of the session was us explaining to GM why fighting this guy was a very bad idea.
Once, a player of mine would not make ANYTHING besides Drow Warlocks unless I specifically told him to. So, I made it a chain of reincarnations of an ancient drow deity and used his stats for all the ones he'd made combined (In a campaign where I banned Drow due to them being the antagonists) to make one of the final bosses.
At the end of the campaign we were at 12-13 level, when our DM decided to use a character of one of us from another campaign, lv 15 Dragonrider paladin.
His dragon's charge range was greatly bigger that the movement of any our character, the only one that could take a hit was our munchkin barbarian, the only one with enough range to hit was a gunslinger (but she wouldn't survive the attack as soon as she out of stealth), and the rogue couldn't hope to do anything but run away.
The rest of the session was us explaining to GM why fighting this guy was a very bad idea.